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Web3D 2025
Web3D 2025: Digital Legacies and Immersive Futures The 30th International Conference on 3D Web Technology 9-10 September 2025 in Siena, Italy Co-located with Digital Heritage 2025, Siena Italy (8-13 Sept 2025) Web3D Call for Participation: Papers, Posters, Industrial Use Cases The 30th International ACM Conference on 3D Web Technology, Web3D 2025 is a major annual event for the 3D Web community. Sponsored by ACM SIGGRAPH, in cooperation with Web3D Consortium and supported by Eurographics. This year’s conference will be at the University of Siena, Co-located with Digital Heritage 2025, a premier international event that unites multiple heritage domains and conferences under one platform. As the leading global event on digital technology for documenting, conserving, and sharing heritage—from landscapes and monuments to museums, collections, and intangible traditions. The purpose of the Conference is to study and share the principles of the latest advancements in interactive 3D technologies, including Digital Heritage. The conference will bring together experts from around the world to discuss the latest research, development, and practices related to these technologies. This year’s conference theme is “Digital Legacies and Immersive Futures'' and integration of virtual reality, augmented reality, and other immersive technologies into the Digital heritage domain, creating a digital environment to explore, learn, collaborate and communicate. As interactive 3D and Digital Heritage technologies continue to evolve, it is essential to develop new ways for people to engage, learn, and collaborate dynamically. The Web3D community has a rich history of developing technologies that enable the creation and sharing of 3D worlds. Bringing together a diverse group of individuals to share innovative and influential thoughts on how the metaverse can revolutionize the future of communications. This includes topics such as 3D applications and services accessible through a wide range of devices, from simple mobile phones to more complex systems such as AR/VR headsets, and heavily populated virtual worlds, especially those connected through high-speed, low-latency networks. Don’t miss this opportunity to share your work, network with the experts and learn about new interactive 3D technologies. Presented works will include a wide range of fields including, but not limited to, education, healthcare, e-commerce, informatics, cultural heritage, industrial, entertainment. Although this year's cooperation is around cultural heritage, the conference welcomes submissions from all fields aiming to create a rich tapestry of ideas on the future of the 3D Web. Topics and areas of interest Use the following list of the topic areas as a reference rather than a limitation. We welcome all topics related to Web/mobile 3D content creation, immersive realities, 3D compression, publishing technology, tools, and related studies. Content and Publishing Techniques ● 3D content creation and modeling, 3D content scanning, reconstruction, compression, printing, visualization. ● Algorithms for shape modeling, optimization, analysis, and processing. ● Semantic Web for 3D objects and scenes. ● Visual analytics to enhance usability of large data in virtual environments. Transmission & Rendering ● Cloud-based rendering, services, interoperability for large-scale models, animations, virtual worlds and metaverses. ● End to end systems for streaming, compression, and transmission of 3D content. Metaverse & Reality Methods ● VR/AR/MR/XR: virtual, augmented, mixed, cross and extended realities. ● User-centered applications: usability, ergonomics, speed and responsiveness, customization of the virtual experience. ● The impact of the Metaverse on speech, communication, interaction, and physical spaces. ● Computer vision and AI applications for the Metaverse. Humans, Avatars, and Animation ● 3D technologies for Digital humans. ● 3D technologies for Medical and Health Data. ● Motion capture for composition and streaming of behaviors and expressions. ● Artificial Intelligence (AI) technologies for 3D processing and its various use cases. Education and Studies ● Diffusion and adoption of 3D Web technologies, comparative studies, historical perspectives,WWW integration. ● Mobile 3D applications and usability studies, including navigation performance and immersion Impact. ● Metaverse in education and its impact on learning outcomes. Applications & Libraries ● Interactive 3D Web applications in any field, topic, or language. ● Novel APIs, toolkits, and frameworks for 3D Web and associated application domains. ● Multi-modal 3D interaction paradigms, including spatial UI, gesture and voice Industrial Applications ● Digital Twins on the Web: modeling, cinematics, photorealism, simulation, etc. ● Metaverse for training and simulation in various industries. Digital Cultural Heritage ● Preservation through Technology: Exploring 3D Scanning Techniques for Cultural Artifacts. ● 3D Reconstruction of Historical Sites: Challenges and Innovations in Digital Restoration. ● Interactive Exhibitions: Utilizing 3D Models to Create Dynamic Museum Experiences. ● Crowdsourcing Cultural Heritage: Community Involvement in 3D Documentation Projects. ● Digital Twins of Heritage Sites: Applications and Implications for Conservation and Tourism. ● Cross-Cultural Collaborations: Sharing 3D Data and Techniques for Global Heritage Preservation. ● Augmented Reality in Cultural Heritage: Blending the Physical and Digital Worlds for Education and Engagement. ● The Role of AI in 3D Cultural Heritage: Automating Documentation and Analysis Processes. The accepted papers and poster summaries will be published in the Web3D 2025 ACM Conference Proceedings, available in the ACM Digital Library. Works selected for the Best Paper awards will be invited to submit extended versions to the Computers & Graphics journal. All papers must be original, anonymized, and not simultaneously submitted to another journal or conference. Instructions and templates for authors are available here: https://www.siggraph.org/learn/instructions-authors/. Note: Full, short papers and posters, Industrial use cases submissions are accepted at OPENREVIEW.net. The following paper categories are welcome: ● Full or short papers presenting original work in 3D Web research and applications may be submitted in long or short form (up to 9 or 4 pages, EXCLUSIVE of the page(s) devoted to bibliographic references and short appendices). Do include a full citation list. Submissions will be double-blind peer-reviewed. ● Posters present results of ongoing or recently completed work in 3D web research and application. The poster format offers the opportunity to interactively present and discuss interesting results to the Web3D community. Posters should be submitted in the form of abstracts (2 pages). Posters must be formatted using the document templates for conferences. Upon acceptance, the final revised poster is required in paper and electronic format. Printing and delivery of the poster is the author’s responsibility. ● Industrial Use Cases enable practitioners to demonstrate how 3D Web technologies may be used in industrial applications. A special track during Web3D 2025 will be devoted to industrial use cases to share best practices, and requirements of using 3D in various application domains. Each presentation will last 20 minutes with 5-10 minutes for discussions. Submission should include names, affiliations, and contact information, title of the presentation, and a short summary including: Application domain and industry use case. Industrial Use Cases abstracts must be submitted before the deadline to be included in the proceedings. Other Program Tracks ● Tutorials are an opportunity to present introductory and advanced applications of 3D Web technologies to students and to experienced practitioners. Tutorial subjects can include practices for authoring interactive 3D scenes and using 3D graphics in diverse application areas. Especially welcome are tutorials in the use of open-source software and Web applications which can be presented in hands-on sessions at the conference. Submissions should include names, affiliations, and contact information, title of the tutorial, and a short summary including: the topic of interest, subjects covered, learning objectives, intended audience, prerequisites, and level of difficulty. ● Workshops provide a forum for researchers and practitioners from both the Web and 3D multimedia communities to discuss and exchange positions on current and emergent 3D Web topics. Workshops may take the form of presentation sessions moderated by workshop organizers or open discussions of new knowledge on a specific topic of interest. Each session will last 90 minutes with presentations and discussions. Submissions should include names, affiliations, and contact information, title of the workshop, and a short summary including: the topic of the emergent technology and its use cases and challenges. ● Demonstrations enable artists, content designers, and developers to share their innovative 3D work at the conference. Artwork and applications developed for various platforms, including the Web, desktop, mobile, and VR/AR systems, are welcome. Submission should include names, affiliations, and contact information, title of the demonstration, and a short summary including: technology and tools used, use case and market readiness. ● Standards Sessions provide a meeting for researchers and practitioners from both the Web and 3D multimedia communities to discuss and exchange standardization issues on current and emergent 3D Web topics. Submission should include names, affiliations, and contact information, title of the presentation, and a short summary including: 3D emergent Standardization topic and status. Accepted proposers of Tutorials, Workshops, Demonstrations and Industrial use cases will be asked to provide a biography paragraph for each presenter, a representative image, and publishable course notes suitable for use on the conference proceedings, web site and promotional materials. Submission: Papers, Posters and Industrial Use Cases deadline May 1, 2025 Template Instructions for authors are available here: Submission Guidelines Submit your Papers, Posters and Industrial Use Cases by May 1, 2025 via OpenReview.net here: https://openreview.net/group?id=DigitalHeritage/2025/Congress_and_Expo Submit your Tutorial, Workshop, Demonstration and HAnim Competition via submission form here https://www.web3d.org/conferences/submissions-2025 Important dates Other questions about the program and conference topics can also be sent to program2025@web3d.org. Additional information on the conference is available at: https://web3d.siggraph.org. Conference Format: Digital Heritage 2025 - Sept 8th to the 13th Web3D 2025 - Co-located with Digital Heritage 2025 (9-10 Sept 2025) 9th (Non Digital Heritage Topics), Sept 10th ( Web3D and Digital Heritage) Copyright Web3D 2025 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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