ACE: Advances in Computer Entertainment Technology

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2017 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
ACE 2016 13th Advances in Computer Entertainment Technology Conference
Nov 9, 2016 - Nov 12, 2016 Osaka, Japan Jun 10, 2016
ACE 2014 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE
Nov 11, 2014 - Nov 14, 2014 Madeira, Portugal May 12, 2014
ACE 2013 ACE 2013 : 10th International Conference on Advances in Computer Entertainment Technology
Nov 12, 2013 - Nov 15, 2013 University of Twente, Netherlands Jun 12, 2013
ACE 2012 9th International Conference on Advances in Computer Entertainment Technology
Nov 3, 2012 - Nov 5, 2012 Kathmandu, Nepal Jun 15, 2012
ACE 2011 8th International Conference on Advances in Computer Entertainment and Technology
Nov 8, 2011 - Nov 11, 2011 Lisbon, Portugal Jun 1, 2011
ACE 2010 International Conference on Advances in Computer Entertainment Technology
Nov 17, 2010 - Nov 19, 2010 Taipei Jun 30, 2010
ACE 2008 International Conference on Advances in Computer Entertainment Technology
Dec 3, 2008 - Dec 5, 2008 Yokohama, Japan Jun 1, 2008
 
 

Present CFP : 2016

=================================================================
CALL FOR RESEARCH CONTRIBUTIONS - ACE2016

13th International Conferences on Advances in
Computer Entertainment Technology

9 - 12 November 2016 @ Osaka, Japan
=================================================================
Welcome to ACE 2016! This year, ACE will be held on 9-12 November in Osaka.

ACE has become one of the leading scientific forums for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2016 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.

ACE2016 - running under the theme 'Opening up the world of entertainment computing research' - embraces diversity, challenge, and openness. As such ACE2016 is committed to stimulating cross-disciplinary exchange, to push the frontiers of computer entertainment technology, and to reach out to broader audiences. For the first time, ACE will thus open its Creative Showcase exhibition to the general public which will provide researchers with an exciting opportunity to expose their research to a large and diverse audience. Moreover, ACE2016 will be co-located with Entertainment Computing EC2016, one of the largest annual symposiums in Japan to which ACE2016 attendees will have free access.

ACE2016 is inviting the submission of papers, posters, creative showcases, performances, and workshop proposals to its 13th conference in Osaka, Japan.

*IMPORTANT DATES*

Full/Short Paper Submission: 10 June 2016, 11:59pm (UTC -11)
Full/Short Paper Notification: 27 July 2016
Camera Ready Submission: 6 August 2016
Creative Showcases Submissions: 17 June 2016, 11:59pm (UTC -11)
Performance Submission: 17 June 2016, 11:59pm (UTC -11)
Poster Submission: 17 June 2016, 11:59pm (UTC -11)
Creative Showcase, Performance, Poster Notification: 27 July 2016
Workshop Proposals: 17 June 2016, 11:59pm (UTC -11)
Workshop Notification: 27 July 2016

*TOPICS*

Submissions are invited on a broad range of topics, including, but not limited to:

Technologies and Interactions
Virtual, augmented and mixed reality
Ubiquitous and mobile computing
Tangible, embedded, embodied and robotic interaction
Affective, intuitive and locative media
Smart gadgets and toys
Sensors, actuators and novel input and output technologies
Multimodal and full-body interaction

Theoretical, Social and Cultural Issues
Ethics and values
Aesthetics and poetics
Game, play and media theories
Funology, enjoyment and experience
Cultural, social and psychological studies
Inclusivity and accessibility
Children, adolescents and Seniors

Design and Evaluation
Participatory design
Usability and playability
Player and developer experience
Game and media evaluation techniques
Gamification

Content Creation Environments Processes and Methods
Avatars and character expression
Animation
Game development engines and frameworks
Game production processes
Music and sound
Artificial Intelligence for games and media
Hacking and Tinkering

Application Domains
Urban and location based games and media
Interactive art, dance and performances
Sports, fitness and exertion games
Education, learning and serious games
Broadcasting, podcasting and smart media
Soundscapes and musical expression
Interactive and digital storytelling
Museums and cultural heritage
Advertising and marketing
Pets, livestock and other life forms

*SUBMISSION CATEGORIES*

Full/Short Papers: Full papers should describe original, complete and unpublished work that seeks to advance our current knowledge in any of the conference topics. Full paper should not exceed 10 pages, and short paper should not exceed 6 pages in SIGCHI Paper Format

Posters: Posters provide a venue for authors to present work in progress reports on original yet incomplete work that seeks to advance our current knowledge in any of the topics listed above. Poster submissions should not exceed 6 pages in SIGCHI Extended Abstract Format.

Creative Showcase: The creative showcase is open to a large variety of submissions including, but not limited to, technical demonstrations of prototype technologies of advanced entertainment technology; video and computer games; interactive art, new media art, technology based art; web and mobile-based computer entertainment; audio, visual and other sensory forms of digital interaction. Creative Showcase proposals should not exceed 6 pages in SIGCHI Extended Abstract format.

Performance: Performances are a special format of creative showcases which will be presented during a live performance on a stage. The same submission process as for creative showcases applies. Performance proposals should not exceed 6 pages in SIGCHI Extended Abstract format.

Workshops: Workshops offer an excellent opportunity for researchers and practitioners to share ideas, gain feedback, foster collaborations, co-create and conduct tutorials. Workshops can last a half or full day. Workshop proposals should not exceed 4 pages in SIGCHI Paper format.

More information concerning all tracks of the conference, including information on how to submit, can be found at: http://ace2016.net

*ORGANISATION*

Steering Committee: Adrian Cheok, Masahiko Inami, Teresa Romao
Advisor: Haruhiro Katayose
General Chair: Itaru Kuramoto
Program Co-chairs: Hideyuki Ando, Guenter Wallner
Creative Showcases, Posters and Local Chair: Masataka Imura

Visit our website for more details: http://www.ace2016.net
Contact us at: contact@ace2016.info
Follow us on Facebook and Twitter:
https://www.facebook.com/advances.in.computer.entertainment
https://twitter.com/acedimea

We hope to see you in ACE 2016 Osaka!
 

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