i3D: Interactive 3D Graphics and Games

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2021 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
i3D 2020 Interactive 3D Graphics and Games
May 5, 2020 - May 7, 2020 San Francisco, USA Dec 13, 2019
I3D 2019 Symposium on Interactive 3D Graphics and Games
May 1, 2019 - May 31, 2019 Montreal Dec 15, 2018
i3D 2016 ACM Symposium on Interactive 3D Graphics
Feb 26, 2016 - Feb 28, 2016 Redmond, WA Oct 30, 2015
I3D 2012 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Mar 9, 2012 - Mar 11, 2012 The Westin South Coast Plaza, Costa Mesa Oct 19, 2011
i3D 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Feb 19, 2010 - Feb 21, 2010 Washington DC TBD
I3D 2008 Symposium on Interactive 3D Graphics and Games
Feb 15, 2008 - Feb 15, 2008 Redwood, Shores, CA, USA Oct 22, 2007
 
 

Present CFP : 2020

I3D 2020 - Call for Papers
Paper Submission Deadline: 13 December 2019
Conference Homepage: http://www.i3dsymposium.org
Submission Website: https://easychair.org/conferences/?conf=i3d20
Conference Dates: May 5-7, 2020
Location: Industrial Light & Magic in the Presidio, San Francisco, CA

The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction. The symposium brings together researchers, engineers, and industry professionals to discuss their latest work on real-time and interactive computer graphics and related applications. The symposium has a long legacy of innovative and technically excellent content with influential work on rendering, texture synthesis, collision detection, VR interaction, animation, and many other areas of real-time computer graphics having been presented at the conference.

We invite you to submit papers about real-time 3D graphics, interaction, and games. Topics include, but are not limited to:

- Real-time rendering
- Physics-based animation
- Virtual and augmented reality
- Deep learning for graphics and simulation
- Collision detection
- Real-time computer vision
- Navigation in virtual environments
- Texture synthesis
- Real-time post-processing effects
- Interactive 3D modeling
- Level-of-detail approaches
- Pre-computed lighting for real-time applications
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Impostors and image-based techniques
- Motion synthesis and path planning
- Interaction devices and techniques
- Interactive visualization
- User studies of interactive techniques
- Sketch-based 3D interaction
- Highly-interactive video game techniques
- Content generation techniques for real-time applications

Summary: 13 December 2019 deadline; 8 pages + references; anonymous submission; special extension for re-submissions

Submission Information
Research papers should be in ACM conference format using the “sigconf” style. They should contain at most eight (8) pages of content, including appendices but excluding references. The bibliography/reference listing at the end and optional supplemental material do not count towards this limit. Videos are required for techniques involving motion or animation.

Authors of accepted papers will be invited to present a 20 minute talk on their work. At least one (1) author from each accepted paper must register for the conference.

Papers must be submitted anonymously and will be evaluated by double-blind peer review from an international program committee of published authors and tertiary reviewers. There is no rebuttal process.

The international program committee will designate each accepted paper as a “Journal Paper” or “Conference Paper.” This decision will be based on the maturity of the work and its presentation, not necessarily the magnitude of the contribution. The ACM will publish journal papers in a special issue of the Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACM CGIT), whereas conference papers will appear in the I3D ‘20 proceedings. Both journal and conference papers will be archived in the ACM Digital Library.

Journal papers
PACM journal papers will have mandatory changes and a second round of peer review by the primary reviewer to verify these changes. Conference papers will be fast-tracked for an extended version with 30% content changed in the Journal of Computer Graphics Techniques (JCGT). Page limits will be relaxed for the final versions on both tracks.

Late-breaking Re-submissions
Authors of papers submitted to EG, TOG, and other venues may re-submit their work to I3D at the extended deadline of 20 Dec 2019, without formatting changes or page limits, assuming the work has not been accepted elsewhere. These papers must include a 1-page cover letter explaining what changes the authors have made to the current version since their original submission, along with unedited versions of all of the reviews and the summary decision. If these papers are accepted at I3D, the authors will be required to reformat them using the ACM template.

Important Dates
All deadlines are 8 pm Pacific Time.

13 December 2019 Paper submission deadline
20 December 2019 Extension for re-submissions (see details above)
10 February 2020 Notification of committee decisions
24 February 2020 Camera-ready deadline for accepted papers
09 March 2020 Poster submission deadline

All questions about paper submissions should be emailed to papers@i3dsymposium.org.

Papers Chairs
Sheldon Andrews, École de technologie supérieure
Natalya Tatarchuk, Unity Technologies

Posters Chair
Zdravko Velinov, Disney Research

General Chairs
Dan Casas, Universidad Rey Juan Carlos
Eric Haines, NVIDIA
 

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