MIG: Motion in Games

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2027 or later

 
 

All CFPs on WikiCFP

Event When Where Deadline
MIG 2026 Motion, Interaction and Games
Dec 11, 2026 - Dec 13, 2026 Charleston, SC Aug 7, 2026
MIG 2025 Motion in Games
Dec 3, 2025 - Dec 5, 2025 Zurich, Switzerland Jul 25, 2025
MIG 2023 Motion, Interaction and Games
Nov 15, 2023 - Nov 17, 2023 Rennes, France Jul 14, 2023 (Jun 30, 2023)
MIG 2022 Motion, Interaction and Games
Nov 3, 2022 - Nov 5, 2022 Guanajuato, Mexico Aug 5, 2022
MIG 2020 Motion in Games
Oct 16, 2020 - Oct 18, 2020 Virtual Aug 3, 2020
MIG 2019 Motion, Interaction and Games
Nov 4, 2019 - Nov 6, 2019 Newcastle Upon Tyne, UK Jul 22, 2019
MIG 2018 Motion, Interaction and Games
Nov 8, 2018 - Nov 10, 2018 Limassol, Cyprus Jul 16, 2018
MIG 2017 ACM SIGGRAPH Conference on Motion in Games
Nov 8, 2017 - Nov 10, 2017 Barcelona Spain Jul 19, 2017
MIG 2014 Motion In Games
Nov 6, 2014 - Nov 8, 2014 LOS ANGELES, CALIFORNIA, U.S.A. Jul 15, 2014
MIG 2013 Motion in Games
Nov 7, 2013 - Nov 9, 2013 Dublin, Ireland Jul 9, 2013
MIG 2012 Motion In Games
Nov 15, 2012 - Nov 17, 2012 Europe Jul 15, 2012
MIG 2011 The Fourth International Conference on Motion in Games
Nov 13, 2011 - Nov 13, 2011 Edinburgh, Scotland, UK Jul 11, 2011
MIG 2010 The Third International Conference on Motion in Games
Nov 14, 2010 - Nov 16, 2010 Zeist, Netherlands Jul 8, 2010
 
 

Present CFP : 2026

ACM SIGGRAPH Motion, Interaction and Games 2026 (MIG '26)
https://mig.siggraph.org/2026/


We are pleased to announce the Call for Papers for the 19th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2026), which will take place at Clemson University (Charleston Innovation Campus) in Charleston, South Carolina.

About the Conference

We invite researchers to submit their original work on a broad range of topics for publication in MIG 2026.

MIG brings together researchers and practitioners from interactive systems, animation, games, virtual and augmented reality, human-computer interaction, and related fields to share their latest research, exchange ideas, and foster new collaborations. The conference serves as a premier forum for presenting advances at the intersection of motion, interaction, and games.

MIG 2026 will feature technical paper presentations, posters, keynote talks by distinguished speakers from academia and industry, and opportunities for discussion and networking within the community.

We invite researchers to submit original contributions on a broad range of topics related to motion, interaction, and games. We look forward to receiving your submissions and welcoming you to Charleston for an exciting and engaging conference.



Topics of Interest

Relevant topics include:

Animation: behavioral, cloth, crowds, collisions, deformations, expressive, faces, fluids, hair, image-based, locomotion, machine learning, motion capture, navigation, path planning, physics-based, retargeting, systems
Interaction: multimodal, haptics, sounds, in VR/AR/MR, user-adaptive, personalization
Games: player experience and interaction, technology, interactive storytelling
Motion: motion analysis and control, motion in sports, performing arts, motion in VR/AR/MR, rehabilitation systems, gesture recognition
Virtual humans, autonomous agents & avatars
XR (AR, VR, MR) environments
Robotics


Paper Submissions

We invite submissions of original, high-quality papers in any of the topics of interest mentioned above or any related topic. Submissions can be 4-6 pages for short papers, and up to 10 pages in length for long papers, excluding references. Due to the nature of the conference, we strongly encourage authors to submit supplementary materials (such as videos) with the size up to 200 MB. All accepted papers, long and short, will appear in the conference proceedings and archived in the ACM Digital Library.

All submissions will be double-blind peer-reviewed by our international program committee for technical quality, novelty, significance, and clarity. Double-blind means that paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system. Papers should not have previously appeared in, or be currently submitted to, any other conference or journal. For each accepted contribution, at least one of the authors must register for the conference. There is no rebuttal process.

All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference. Authors of selected best papers will be referred (under validation) to submit extended and significantly revised versions for a Special Issue of Computers & Graphics journal.


Posters

We also invite submissions of poster papers on any of the topics of interest and related areas. Each submission should be 1-2 pages in length. Three types of work can be submitted directly for poster presentation:

Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster. This work and the venue in which it is published should be identified in the abstract
Work that is of interest to the MIG community but is not yet mature enough to appear as a paper

Posters will not appear in the conference proceedings or the ACM Digital Library.


Program Chairs
Minchen Li , CMU
Yin Yang, University of Utah

Conference Chairs
Joseph T. Kider Jr., Clemson University
Eric K. Patterson, Clemson University

 

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