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EAI Intetain 2020 : (Virtual) 12th EAI International Conference on Intelligent Technologies for Interactive Entertainment | |||||||||||||||
Link: http://intetain.org/ | |||||||||||||||
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Call For Papers | |||||||||||||||
Due to the safety concerns and travel restrictions caused by COVID-19, EAI INTETAIN 2020 will take place online in a live stream.
Non-authors and Co-Authors of already registered papers can register for access to the live stream completely free of charge. Scope This year’s edition of EAI INTETAIN 2020 put emphasis on the future of Intelligent Technologies for Interactive Entertainment. The conference seeks novel, innovative, and exciting work in areas including in art, science, design and engineering regarding computer-based systems (models, software, algorithms, and tools) or devices (digital cameras, smartphones, etc.) that provide intelligent human interaction or entertainment experience. *** Topics We seek novel, innovative, and exciting work in areas including but not limited to: 1. Big Ideas and Ethics: - Ethical issues of Artificial Intelligence (AI) - Ethical issues of Intelligent Systems (IS) - Ethical issues of Internet of Things (IoT) - Ethical issues of virtual, augmented, and mixed reality - Existential Threats of Artificial Intelligence (AI) - Future of Reality - Futuristic Technology - Human Computer Interaction (HCI) of the Future - Physics of the Future 2. Industry and Government: - Legal and regulatory issues of Artificial Intelligence - Legal and regulatory issues of Intelligent Systems - Legal and regulatory issues of Internet of Things - Legal and regulatory issues of virtual, augmented, and mixed reality - Industry White Papers on Artificial Intelligence - Industry White Papers on Intelligent Systems - Industry White Papers on Internet of Things - Industry White Papers on virtual, augmented, and mixed reality - Privacy concerns of Artificial Intelligence - Privacy concerns of Intelligent Systems - Privacy concerns of Internet of Things - Privacy concerns of virtual, augmented, and mixed reality 3. Intelligent Systems and Artificial Intelligence: - Artificial Intelligence (AI) - Artificial intelligence in education - Artificial intelligence in games - Artificial intelligence in IoT - Artificial intelligence in Transportation - Intelligent virtual reality based learning systems - Smart Roads and Transportation Systems - Smart Technologies - Supervision of Autonomous Systems 4. Internet of Things (IoT): - Haptic Feedback - Haptic Game Interfaces - Haptic Human Computer Interaction - Haptic Sensors and Actuators - Mid-Air Haptic Feedback - Multi Point Haptic Feedback - Tactile Internet; - Telehaptics 5. Extended Reality (XR: AR/VR/MR): - 3D modeling - 3D Scanning - Artificial Life - Gamification - Haptic Feedback - Immersive virtual reality - Learning in XR environments - Medical XR - Serious XR Games - Spatial and Visual Effects - Virtual Humans - Virtual and Augmented Tours - Virtualized, Augmented, and Mixed Reality - XR system Usability - XR Games *** Publication All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library. Intetain proceedings from previous editions are indexed in leading indexing services, including Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL). All accepted authors are eligible to submit an extended version in a fast track of: - EAI Endorsed Transactions on Industrial Networks and Intelligent Systems (Open Access) - EAI Endorsed Transactions on Internet of Things (Open Access) - EAI Endorsed Transactions on Serious Games (Open Access) Additional publication opportunities: - EAI/Springer Innovations in Communications and Computing Book Series |
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