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FDG 2011 : Foundations of Digital GamesConference Series : Foundations of Digital Games | |||||||||||||||
Link: http://www.fdg2011.org/ | |||||||||||||||
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Call For Papers | |||||||||||||||
Conference Overview
The goal of the Foundations of Digital Games conference is to advance the scientific understanding of digital games, with an emphasis on substantial, evidence-based contributions to both the theory and practice of game design, engineering and applications. The 2011 conference will include presentation of peer-reviewed papers and posters, invited talks and panels by academic and industry leaders, workshops and hands-on tutorials. Content Areas Digital games are highly interdisciplinary. We therefore welcome submissions on a wide range of topics overlapping computer science, the social sciences, humanities and design, as long as there is a substantial and novel impact on digital games. These topics (in alphabetic order) include, but are not limited to: * Artificial Intelligence: e.g., machine-learning or goal-based approaches to implementing NPCs or dynamic difficulty adjustment * Curriculum: e.g., game development courses, game development in computer science courses * Design: e.g., case studies of novel designs, new methodologies and theoretical frameworks * Game Studies: e.g., empirical studies of player experience, social, economic and cultural interpretations, entertainment psychology * Graphics: e.g., new modeling and rendering techniques, special effects * Interactive Storytelling: e.g., story generation, drama management, digital characters. * Mobile: e.g., smart phones, location-based games, augmented reality * Networking: e.g., performance, security, latency, architectures * Serious Games: e.g., for health, education, advertising, social change * Social Games: e.g., technology, psychology and business models of * Tools: e.g., game engines, tools for game development, content authoring, hosting * User Interface: e.g., virtual and augmented reality, tangible interfaces, speech, brain We also expect submissions which overlap topics, such as a tool for developing game AI, or an empirical study of game education. Submission Guidelines All paper and poster submissions will be rigorously peer reviewed for their significance, clarity and relevance to the advancement of the scientific and scholarly understanding of games. All full papers must describe a completed unit of work and include evaluation of the ideas presented. Poster submissions should describe novel work in progress that is not at the same level of maturity as a full submission. Full papers must not exceed eight pages, but can be shorter. We will review for quality not length! Poster submissions must not exceed three pages. All submissions must be submitted via http://fdg2011.confmaster.net and must comply with the official ACM proceedings format using one of the templates provided at http://www.acm.org/sigs/pubs/proceed/template.html All accepted paper and poster submissions will be published in the conference proceedings. For a paper or poster to appear in the proceedings, at least one author must register for the conference by the deadline for camera-ready copy submission. All papers and posters publications from FDG 2011 will be included in the ACM Digital Library. Submissions must not have been published previously. In addition, a submission identical to or substantially similar (or even a subset or superset) in content to one submitted to FDG should not be simultaneously under consideration at another conference or journal during the entire FDG review process (i.e., from the submission deadline until the notifications of decisions are emailed to authors). |
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