posted by user: JimWhiteheadUCSC || 9023 views || tracked by 15 users: [display]

FDG 2011 : Foundations of Digital Games

FacebookTwitterLinkedInGoogle


Conference Series : Foundations of Digital Games
 
Link: http://www.fdg2011.org/
 
When Jun 28, 2011 - Jul 1, 2011
Where Bordeaux, France
Submission Deadline Feb 16, 2011
Notification Due Apr 12, 2011
Final Version Due May 3, 2011
Categories    games   artificial intelligence   game studies   education
 

Call For Papers

Conference Overview

The goal of the Foundations of Digital Games conference is to advance the scientific understanding of digital games, with an emphasis on substantial, evidence-based contributions to both the theory and practice of game design, engineering and applications. The 2011 conference will include presentation of peer-reviewed papers and posters, invited talks and panels by academic and industry leaders, workshops and hands-on tutorials.

Content Areas

Digital games are highly interdisciplinary. We therefore welcome submissions on a wide range of topics overlapping computer science, the social sciences, humanities and design, as long as there is a substantial and novel impact on digital games. These topics (in alphabetic order) include, but are not limited to:

* Artificial Intelligence: e.g., machine-learning or goal-based approaches to implementing NPCs or dynamic difficulty adjustment
* Curriculum: e.g., game development courses, game development in computer science courses
* Design: e.g., case studies of novel designs, new methodologies and theoretical frameworks
* Game Studies: e.g., empirical studies of player experience, social, economic and cultural interpretations, entertainment psychology
* Graphics: e.g., new modeling and rendering techniques, special effects
* Interactive Storytelling: e.g., story generation, drama management, digital characters.
* Mobile: e.g., smart phones, location-based games, augmented reality
* Networking: e.g., performance, security, latency, architectures
* Serious Games: e.g., for health, education, advertising, social change
* Social Games: e.g., technology, psychology and business models of
* Tools: e.g., game engines, tools for game development, content authoring, hosting
* User Interface: e.g., virtual and augmented reality, tangible interfaces, speech, brain

We also expect submissions which overlap topics, such as a tool for developing game AI, or an empirical study of game education.

Submission Guidelines

All paper and poster submissions will be rigorously peer reviewed for their significance, clarity and relevance to the advancement of the scientific and scholarly understanding of games. All full papers must describe a completed unit of work and include evaluation of the ideas presented. Poster submissions should describe novel work in progress that is not at the same level of maturity as a full submission.

Full papers must not exceed eight pages, but can be shorter. We will review for quality not length! Poster submissions must not exceed three pages. All submissions must be submitted via http://fdg2011.confmaster.net and must comply with the official ACM proceedings format using one of the templates provided at http://www.acm.org/sigs/pubs/proceed/template.html

All accepted paper and poster submissions will be published in the conference proceedings. For a paper or poster to appear in the proceedings, at least one author must register for the conference by the deadline for camera-ready copy submission.

All papers and posters publications from FDG 2011 will be included in the ACM Digital Library.

Submissions must not have been published previously. In addition, a submission identical to or substantially similar (or even a subset or superset) in content to one submitted to FDG should not be simultaneously under consideration at another conference or journal during the entire FDG review process (i.e., from the submission deadline until the notifications of decisions are emailed to authors).

Related Resources

Philosophical Approaches to Games and Ga 2024   Call For Papers - Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives
IEEE-Ei/Scopus-ITCC 2025   2025 5th International Conference on Information Technology and Cloud Computing (ITCC 2025)-EI Compendex
DIGITAL 2025   Advances on Societal Digital Transformation
SPIE-Ei/Scopus-DMNLP 2025   2025 2nd International Conference on Data Mining and Natural Language Processing (DMNLP 2025)-EI Compendex&Scopus
ICDS 2025   The Nineteenth International Conference on Digital Society
EduTeach 2025   9th Canadian Conference on Advances in Education, Teaching & Technology 2025
IRCDL 2025   21st Conference on Information and Research Science Connecting to Digital and Library Science
SPT 2024   International Conference on Signal Processing Trends
DSD 2025   Euromicro Conference Series on Digital System Design
IEEE-Ei/Scopus-CNIOT 2025   2025 IEEE 6th International Conference on Computing, Networks and Internet of Things (CNIOT 2025) -EI Compendex