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e-Lex 2011 : 4th Conference on e-Learning Excellence in the Middle East | |||||||||||||||||
Link: http://congress.hbmeu.ac.ae | |||||||||||||||||
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Call For Papers | |||||||||||||||||
Under the Patronage of H.H Sheikh Hamdan Bin Mohammed Bin Rashid Al Maktoum, Crown Prince of Dubai and University President, Hamdan Bin Mohammed e-University is pleased to announce the Annual Congress 2011 held under the main theme, Being at the Leading Edge – How to give Quest for Excellence a New Meaning. The Annual Congress 2011 will feature three outstanding conferences on e-Learning Excellence, Quality and Health & Environment.
The 4th Conference on e-Learning Excellence Middle East under the theme ‘In Search of New Paradigms for re-Engineering Education’ will emphasize on knowledge-based, technology-enhanced educational change effectively contributing to the emergence of a learner-centred participative environment. We welcome all those engaged in triggering and managing educational changes, innovation, and excellence in e-learning to share their experiences and practices by submitting research papers, case studies, view points and reviews. All submissions need to be made against a particular subtheme of the conference: Re-Engineering Learning, Teaching, & Quality ◢ Collaborative Knowledge Building ◢ Shared Meaning-Making Practices ◢ Open Educational Resources (OER) ◢ Pedagogical Scenarios for K-12 e-Education ◢ Activity-based Classroom Management ◢ Writing to learn (links between language and learning) ◢ Teachers training for 21st century quality education ◢ Best practices in Arabisation ◢ Reusability, Standards and Learning Objects Change Management, Leadership, Policies, & Innovation in Education ◢ Shared Leadership and Quality ◢ e-Learning Effectiveness ◢ Evaluation, Certification & Quality Assurance ◢ Professional Standards for Teachers ◢ Institutional Strategies & Policies ◢ Global Trends in technology-Enhanced Learning ◢ Intellectual property rights & copyright issues ◢ Creative Commons Technologies for Learners’ Empowerment ◢ Multi-Users Knowledge-Building Environments ◢ Content, Community & Collaboration Mgt Systems (C3MS) ◢ Web 2.0 & Social Computing ◢ Educational Video ◢ Gaming to Learn ◢ m-Learning ◢ Collaborative Learning Environments ◢ Virtual Worlds ◢ e-Portfolios Networks, Partnerships, and Exchanges ◢ Global Trends in e-Learning ◢ International e-Marketplace for Higher Education |
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