posted by user: RG2020 || 7621 views || tracked by 1 users: [display]

RICH Games 2020 : Research, Innovation and Commercialisation in Healthcare (RICH Games)

FacebookTwitterLinkedInGoogle

Link: https://www.richgames.org/
 
When Nov 4, 2020 - Nov 7, 2020
Where Singapore
Submission Deadline May 31, 2020
Notification Due Jul 1, 2020
Categories    serious games   healthcare   innovation   technology
 

Call For Papers

This year’s RICH Games Conference focuses on the educational potential of Serious Games as it is commonly being applied in healthcare training and assessment context to teach skills and test new competences. This is particularly important in a lifelong learning culture: to engage and train workforce; discover and develop leaders; and support sharing of knowledge and experience.

By exploiting the latest simulation and visualization technologies, using serious games, we are now able to contextualize the player’s experience in stimulating realistic environments. Furthermore, a large and growing population is increasingly familiar with playing games, which makes them particularly suited as a powerful instructional tool.

Serious games should lead to improved learning. We believe that providing evidence of such learning taking place is key to promote the adoption of serious games for education and training amongst healthcare practitioners. There is a growing need for information on in-situ game user assessment. Many are asking how to develop such games and how to apply such games. An effective application of Serious Games for training demands appropriate metrics, analytics, tools, and techniques for in-game user assessment. This can be achieved in particular by measuring elements such as learning outcomes and engagement, considering the twofold nature of Serious Games as compelling games that can also achieve precise learning outcomes.

We believe that this scientific approach is necessary in order to develop a new generation of Serious Games that are able to meet the above mentioned expectations and requirements as more effective training tools.

We are seeking original contributions that advance the state of the art in the technologies and knowledge available to support development and deployment of serious games (SG). Experimental studies are strongly encouraged.

Related Resources

Evaluation and Research in Education 2026   INVALSI Conference 2026 “Evaluation and Research in Education”
IJGTT 2026   International Journal of Game Theory and Technology
FLAIRS-AI-Healthcare 2026   FLAIRS-AI-Healthcare 2026 : FLAIRS-39 Special Track on Artificial Intelligence in Healthcare Informatics
IJITE 2026   International Journal on Integrating Technology in Education
Applied System Innovation 2026   Special Issue: AI-Driven Computational Methods for Social Media Analysis
ICEEI 2026   2026 8th International Conference on Engineering Education and Innovation (ICEEI 2026)
Research Handbook on Decision Science 2026   Call for Book Chapters: Research Handbook on Decision Science
IMCA 2026   2026 International Conference on Intelligent Measurement, Control and Automation
ICMHI 2027   2027 11th International Conference on Medical and Health Informatics (ICMHI 2027)
GIAIISD 2026   2nd International Congress on Governance, Innovation and Artificial Intelligence for Inclusive and Sustainable Development