posted by user: RG2020 || 7302 views || tracked by 1 users: [display]

RICH Games 2020 : Research, Innovation and Commercialisation in Healthcare (RICH Games)

FacebookTwitterLinkedInGoogle

Link: https://www.richgames.org/
 
When Nov 4, 2020 - Nov 7, 2020
Where Singapore
Submission Deadline May 31, 2020
Notification Due Jul 1, 2020
Categories    serious games   healthcare   innovation   technology
 

Call For Papers

This year’s RICH Games Conference focuses on the educational potential of Serious Games as it is commonly being applied in healthcare training and assessment context to teach skills and test new competences. This is particularly important in a lifelong learning culture: to engage and train workforce; discover and develop leaders; and support sharing of knowledge and experience.

By exploiting the latest simulation and visualization technologies, using serious games, we are now able to contextualize the player’s experience in stimulating realistic environments. Furthermore, a large and growing population is increasingly familiar with playing games, which makes them particularly suited as a powerful instructional tool.

Serious games should lead to improved learning. We believe that providing evidence of such learning taking place is key to promote the adoption of serious games for education and training amongst healthcare practitioners. There is a growing need for information on in-situ game user assessment. Many are asking how to develop such games and how to apply such games. An effective application of Serious Games for training demands appropriate metrics, analytics, tools, and techniques for in-game user assessment. This can be achieved in particular by measuring elements such as learning outcomes and engagement, considering the twofold nature of Serious Games as compelling games that can also achieve precise learning outcomes.

We believe that this scientific approach is necessary in order to develop a new generation of Serious Games that are able to meet the above mentioned expectations and requirements as more effective training tools.

We are seeking original contributions that advance the state of the art in the technologies and knowledge available to support development and deployment of serious games (SG). Experimental studies are strongly encouraged.

Related Resources

SSGRB 2026   3rd Sustainable Solutions for Growth - Research and Business
EduTeach 2025   9th Canadian Conference on Advances in Education, Teaching & Technology 2025
MD 2025   The 6th International Conference on Medical Design
ERTT 2025   2025 International Conference on Research and Training Technologies in Education
ML4H 2025   AHLI Machine Learning for Health Symposium
AIMH 2026   AI Meets Humour: Special issue of the European Journal of Humour Research
ICPDI 2025   2025 4th International Conference on Public Management, Digital Economy and Internet Technology -EI Compendex/Scopus
ICIAI 2026   2026 the 10th International Conference on Innovation in Artificial Intelligence (ICIAI 2026)
EI/Scopus-ISIMA 2025   2025 2nd International Symposium on Intelligent Manufacturing and Automation-EI/Scopus
IEEE-ICMTAE 2025   2025 5th International Conference on Mechatronics Technology and Aerospace Engineering-IEEE Xplore/EI/Scopus