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CYPSY 2024 : 27th Annual CyberPsychology, CyberTherapy, and Social Networking Conference

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Link: https://www.easychair.org/cfp/cypsy27
 
When Sep 24, 2024 - Sep 26, 2024
Where Tempe, Arizona USA
Submission Deadline Apr 15, 2024
Notification Due May 15, 2024
Final Version Due Jun 15, 2024
Categories    artificial intelligence   virtual reality   computer science   computational sciences
 

Call For Papers

27th Annual Cyberpsychology, Cybertherapy & Social Networking Conference

Social, Clinical, and Affective Neurosciences meet Artificial Intelligence and Digital Technologies to Extend Reality

September 24th-26th on-site at Arizona State University in Tempe Arizona, USA


We are very pleased to invite you to join us at the 27th Cyberpsychology, Cybertherapy & Social Networking Conference CYPSY27 which will take place on September 24–26 2024 at Arizona State University in Tempe Arizona, USA. The conference will be on-site only (not virtual/online).

To submit your abstract, register for the conference, or obtain additional information, please visit the CYPSY27 website at www.cypsy27.com.

Important Dates and Deadlines:

On-Site Conference: Arizona State University in Tempe Arizona, USA

Pre-Conference Workshops: September 24th, 2024

Conference: September 24th-26th, 2024



Submission Deadlines:
April 15th, 2024: Workshops

April 15th, 2024: Abstract submissions for posters, orals, and symposiums

May 15th, 2024: Notification of acception/rejection of abstract

June 15th, 2024: Submission of Full Papers (optional) and signed documents



Registration Deadlines:
June 7th, 2024: Early Registration (see website for details)

August 1st, 2024: Regular Registration

September 24th-26th, 2024: On-Site Registration


Jointly organized by Arizona State University (Grace Center, Edson College of Nursing and Health Innovation: Computational Neuropsychology & Simulation (CNS) Lab) and in collaboration with the Interactive Media Institute, this conference is an international networking and sharing platform for researchers, clinicians, policymakers, and funding agents to share and discuss advancements in the growing disciplines of CyberPsychology, CyberTherapy, and Social Networking.

Scope:

The conference has a broad focus, such as computational sciences (social, clinical, affective), virtual humans, virtual standardized patients, artificial intelligence, computer science, engineering, video games, clinical psychology, neuropsychology, telehealth, tech for physical health, games for health, telehealth, tech for mental health, eHealth, online dating, virtual reality, augmented reality, mixed reality, hologram technologies, IoT, artificial intelligence, social networks, social media, marketing, rehabilitation, humanities, arts, etc.

Fields of Study and Physical/Mental Health Applications
- Video Games
- Addiction to Technology
- Virtual Humans
- Virtual Patients
- Online Dating / Social Networks
- Digital Therapeutics
- Advanced Interaction Training
- eHealth
- Apps (mobile applications for smartphones, etc.)
- Cognitive and/or Physical Therapy
- Artificial Intelligence (AI)
- Addictions (related to substances, games, gambling, etc.)
- Arts and Storytelling
- ADHD
- Augmented Reality / Virtual Reality / Mixed Reality
- Anxiety Disorders and Phobias (including OCD and PTSD)
- Brain-Computerinterfaces
- Autistic and Related Disorders
- Connected Objects / Internet of Things
- Cognitive Disorders (dementia, etc.)
- Cross-Cultural Differences
- Depression and Mood Disorders (including bipolar disorders)
- Cyberbullying
- Developmental Disorders
- Cybercrime
- Eating Disorders, Obesity, and Body Image Disturbance
- Cybersecurity
- Health and Pain (acute and chronic illness)
- Cybersexuality
- Schizophrenia, psychotic and/or Delusional Disorders
- Embodied Experiences and/or Body Ownership
- Sleep Disorders
- Engineering (in general)
- Videoconferencing and/or Telepsychotherapy
- Eergonomics
- Other Medical Disease or Disorder
- Ethics and Autonomy
- Other Psychological Disorder or Issue
- Games for Health and/or Serious Games
- Other Socio-Cultural Problem or Issue
- Gaming (in general, gameplay, technologies, arts, etc.)
- Health Applications (in general)
- Hologram Technologies
- Human Computerinteractions
- Human Performance
- Implications of Technologies in Humanities (history, law, etc.)
- Internet of Things (IoT)
- Metaverse
- Neurorehabilitation
- Non-Invasive Physiological Monitoring Devices
- Personality and Internet Use
- Positive Technology and/or Positive Psychology
- Presence and/or Telepresence
- Robotics
- Serious Games
- Smart Homes and/or Homes Automation (domotics)
- Social Applications of Technology
- Social Implications of Social Networks (Facebook, Instagram, TikTok, etc.)
- Social Networking
- Synthetic Agents
- Technology for Education and/or Learning
- Technology for Psychotherapy
- Technology for Physical and Medical Health
- Telehealth and Telepresence
- Using Technology in Education and Learning
- Using Technology in Marketing
- Wearable Computing

Outstanding Features this Year:

- Practical hands-on “how to” workshops
- At least two full days of scientific presentations
- A very broad range of presenters and experts in psychology, neuropsychology, virtual humans, clinical therapy and rehabilitation, cognitive sciences, neurosciences, social sciences, affective sciences, computer sciences, video games, AI, arts, and humanities, etc.
- Interactive “show and tell” Cyberarium to showcase various technologies
Representatives of funding agencies, policymakers, and industrial partners present on-site
- Possibility to organize your own symposium
- Gala dinner will be held on September 25th, 2024
- Optional workshops (depending on the submissions)

Location:

This year, CYPSY27 will be held onsite at Arizona State University in Tempe Arizona, USA. The growing Phoenix suburb of Tempe is the home of Arizona State University's most populous campus and an increasingly interconnected hub of industry and activity. Everything from tranquil parks and trails to a thriving urban scene can be found just steps away or accessible by a network of public transit modalities. Play, shop, and explore all that Tempe, and its surrounding area, have to offer during your time at the conference. For more information, you can contact the local coordinator at: thomas.parsons@asu.edu.

Hotel Information:

Omni Hotel Tempe at ASU (7 East University Drive Tempe, Arizona 85281)
Conference attendees are offered an exclusive preferred rate when booking accommodations.
More information on the hotel, as well as the preferred rate information, can be found at www.cypsy27.com.

Sponsors:

Computational Neuropsychology & Simulation (CNS) Laboratory
Edson College of Nursing and Health Innovation
Arizona State University
Mary Ann Liebert, Inc. Publishers
Interactive Media Institute
And many more to be confirmed

We are pleased to offer you an opportunity to publicly showcase your innovative work by being a sponsor or an exhibitor during CYPSY Conference. For more information, please visit the Conference Website: www.cypsy27.com and/or contact Dr. Thomas D. Parsons at thomas.parsons@asu.edu.

Awards:

There will be two Young Mind Research Awards given for best students scientific merit at CYPSY27, in the amount of $250 each. All posters submitted by student presenters (those who have not finished their PhD program) are eligible to compete for the $250 award. Posters will be judged by the scientific chairs for scientific merit and ease of presentation. This program is sponsored by Mary Ann Liebert, Inc. Publishers.

There will be a CYBER EMJM Award for studies across Psychology and computer- sciences, for pre-doc students and in the amount of $250. This program is sponsored by the CYBER EMJM Program.

There will be a New Investigator Award in the field of Cyberpsychology given at CYPS27, for the presentation of outstanding research quality at the CYPSY26 Conference. This prize aims to reward the presentation of strong methodological studies at the CYPSY26 Conference. The recipient must be a researcher who is new to the field of cyberpsychology. It is open to both oral / symposium and poster presentations and to researchers from all countries and disciplines. The award is delivered by Thomas D. Parsons, PhD, from Arizona State University. It includes a certificate and a check of $1,000. If you have any questions about this award, please contact Thomas D. Parsons, PhD by email (thomas.parsons@asu.edu).

Lastly, to celebrate more than two decades of exciting advances in cyberpsychology as well as the growth of the CYPSY conference itself, we are proud to offer again this year the Annual CyberTherapy Lifetime Achievement Award. This award has a tradition of honoring a person who has demonstrated outstanding lifetime achievements in the field of advanced technologies and healthcare. All members of the CYPSY26 Conference program committee are invited to nominate one of their colleagues as a recipient of this award, which promises to honor a long line of esteemed researchers.
Socials:

Conference Website: www.cypsy27.com

Twitter (X): @CYPSYConference

Facebook: cypsy27

Instagram: cypsy27

Contact: thomas.parsons@asu.edu


Submit your abstract today to be a part of this ground-breaking conference! We would be truly honored by your participation.

Sincerely,

Thomas D. Parsons, PhD
Grace Center Professor of Innovation in Clinical Education, Simulation Science, & Immersive Technology, Director: Computational Neuropsychology & Simulation (CNS) Lab, Arizona State University Fellow, National Academy of Neuropsychology

Brenda K. Wiederhold, PhD, MBA, BCB, BCN
Co-Founder, Virtual Reality Medical Center Medical Staff, Scripps Memorial Hospital La Jolla, Pain and Palliative Care Committee, Scripps La Jolla, Chairman of the Board, Interactive Media Institute, a 501c3 non-profit, Editor-in-Chief, CyberPsychology, Behavior & Social Networking Journal

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