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ACM TOIT Social Computing 2016 : ACM Transactions on Internet Technology (TOIT) Special Section on Advances in Social Computing | |||||||||||||||
Link: http://toit.acm.org/CfP/ACM-ToIT-CfP-SC.pdf | |||||||||||||||
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Call For Papers | |||||||||||||||
Social computing is computing applied to understanding, modelling, and facilitating social interaction between people and organizations. It promises improved decision making, richer collaborations, and enhanced problem solving capabilities through a better understanding of human behavior and social interaction in interpersonal, organizational, and societal settings. Social computing is inherently interdisciplinary, drawing from areas such as computational social science, information processing, social informatics, distributed computing, and multiagent systems, among others.
Despite the explosion of interest in social computing, its models and methods fall substantially short of capturing and supporting the richness, subtlety, and variety of social interactions. To address this gap, we seek high-quality submissions that focus on social interaction for an ACM TOIT special section on social computing. We especially welcome submissions that make significant computational advances in one or more of the following dimensions. • Novel computational models and analyses that give insight into social interaction and human behaviour. • Novel software models, theories, and methodologies informed by social interaction. • Novel and insightful case studies in relevant application domains, e.g., in healthcare, smart cities, disaster response, scientific collaboration, and so on. We list below some indicative topics of interest organized by themes. A relevant contribution will address one or more themes highlighting the connection with social computing as motivated above. Models ====== Human behaviour in social settings Interaction protocols Norms Regulations and contracts Communities Organisations Social networks Situations and contexts Value ===== Collective intelligence Teamwork and collaboration Decision-making Accountability Governance Security, privacy, and trust Entertainment Methods ======= Computational social science Natural language processing Data mining and analytics Social informatics Software engineering Distributed computing Technology ========= Cloud computing Internet of Things Linked data Wearable computing Big Data |
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