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AIVR--ACM, Ei Compendex and Scopus 2018 : ACM--2018 International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018)--Ei Compendex and Scopus | |||||||||||
Link: http://www.aivr.org/ | |||||||||||
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Call For Papers | |||||||||||
AIVR 2018
2018 International Conference on Artificial Intelligence and Virtual Reality Nagoya, Japan November 23-25, 2018. http://www.aivr.org/ Publication: All papers will be published in the International Conference Proceedings Series by ACM, which will be archived in the ACM Digital Library, and indexed by Ei Compendex and Scopus and submitted to be reviewed by Thomson Reuters Conference Proceedings Citation Index (ISI Web of Science). The ISBN number of AIVR 2018 Conference Series is 978-1-4503-6641-0. Call for Paper: (I) Systems, including techniques, performance, and implementation System components, virtual reality platforms AI platforms for VR/AR, cloud-based platforms Data generation, manipulation, analysis, and validation Tracking, physical environment mapping, registration (II) Content creation and modelling Generation of immersive environments and virtual worlds Environments for gaming, simulation, training Visualization, optimized and realistic rendering Geometric modelling and design in immersive settings (III)Cognitive aspects, perception, user behaviour Semantic and cognitive aspects of virtual reality Depth perception, multimodal perception Behaviour and activity generation Representations of self (avatars), embodiment, presence (IV)AI technologies Search, planning, reasoning Knowledge representation Natural language processing Robotics and perception (V)Interactions / interactive and responsive environments Multimodal interaction and experiences in VR/AR Machine learning for multimodal interaction Human-virtual user/agent interaction Human to human communication in virtual environments, collaboration and communication (VI)Applications and use cases Data and knowledge representation, problem solving Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization) Arts, leisure, and entertainment Gaming and game narratives, immersive storytelling and gameplay Venue: Nagoya, Japan aivr@iact.net http://www.aivr.org/ Submission Methods: Full Paper(publication and oral presentation) Abstract(oral presentation only) Electronic Submission System (.pdf) http://confsys.iconf.org/submission/aivr2018 Agenda Overview: November 23, 2018: Registration & Conference Materials Collection November 24, 2018: Keynote Speeches and Panel Sessions November 25, 2018: One Day Tour & Academic visiting Contacts: Gretchen Liu Email: aivr@iact.net Tel:+852-30623054 |
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