About PCG 2012
The Procedural Content Generation in Games workshop is a one-day event held on May 29, 2012, co-located with the Foundations of Digital Games 2012 conference.
Procedural content generation offers hope for substantially reducing the authoring burden in games, improving our theoretical understanding of game design, and enabling entirely new kinds of games and playable experiences. This workshop follows two previous workshops (held in association with FDG 2010 and 2011), which were well attendend and highly appreciated by the participants. It also follows the recent special issue of IEEE TCIAIG devoted to PCG.
|