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GRAPP 2013 : International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and ApplicationsConference Series : International Conference on Computer Graphics Theory and Applications | |||||||||||||||
Link: http://www.grapp.visigrapp.org/ | |||||||||||||||
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Call For Papers | |||||||||||||||
The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.
Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. GEOMETRY AND MODELING 2. RENDERING 3. ANIMATION AND SIMULATION 4. INTERACTIVE ENVIRONMENTS 5. SOCIAL AGENTS IN COMPUTER GRAPHICS 6. RENDERING AREA 1: GEOMETRY AND MODELING Modeling and Algorithms Scene and Object Modeling Modeling of Natural Scenes and Phenomena Image-Based Modeling Solid and Heterogeneous Modeling Geometric Computing Surface Modeling Physics-Based Modeling Sketch-Based Modelling Multi-Resolution Modeling Fundamental Methods and Algorithms Model Validation Texture Models, Analysis, and Synthesis Reflection and Illumination Models Anthropometric Virtual Human Models CAGD/CAD/CAM Systems AREA 2: RENDERING Real-Time Rendering Computational Photography Systems and Software Architectures for Rendering Volume Rendering Rendering Algorithms Image-Based Rendering Lighting and Appearance Non-Photorealistic Rendering, Painting-like rendering, Drawing Rendering Hardware Point-Based Rendering Shadows, Translucency and Visibility High-Performance Computing and Parallel Rendering Audio/Sound Rendering AREA 3: ANIMATION AND SIMULATION Animation Algorithms and Techniques Real-time Visual Simulation Special Effects Facial Animation Animation Systems Animation and Simulation of Natural Environments Behavioural Animation Animation from Motion Capture Character Animation Plausible Motion Simulation Animation of Particle Systems Animation Languages Human Figure Animation Motion Control Crowd Simulation Physics-based Animation Image-based Animation Knowledge-based Animation Modeling and Simulation for Education and Training Motion Synthesis Retargeting of Motion Capture Data Animation Retargeting AREA 4: INTERACTIVE ENVIRONMENTS Augmented, Mixed and Virtual Environments Virtual Tours Hardware Technologies for Augmented, Mixed and Virtual Environments Collaborative Augmented, Mixed and Virtual Environments Distributed Augmented, Mixed and Virtual Reality Collision Detection Real-time Graphics Advanced User Interfaces Mobile Interfaces Graphical Interfaces Virtual Humans and Artificial Life Graphics in Computer Games Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs Non-Desktop Interfaces Sketch-based Interfaces Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...) Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web e-Learning Applications and Computer Graphics Games for Education and Training Evaluation of Human Performance and Usability in Virtual Environments AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS Social Agents and Avatars Emotion and Personality Autonomous Actors Artificial Inteligence based Animation Social and Conversational Agents Inter-Agent Communication Social Behavior Gesture Generation Emotional and Social Interaction with Virtual Agents AREA 6: RENDERING Real-Time Rendering Computational Photography Systems and Software Architectures for Rendering Volume Rendering Rendering Algorithms Image-Based Rendering Lighting and Appearance Non-Photorealistic Rendering, Painting-like rendering, Drawing Rendering Hardware Point-Based Rendering Shadows, Translucency and Visibility High-Performance Computing and Parallel Rendering Audio/Sound Rendering |
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