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SOTICS 2016 : The Sixth International Conference on Social Media Technologies, Communication, and Informatics | |||||||||||||||
Link: http://iaria.org/conferences2016/SOTICS16.html | |||||||||||||||
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Call For Papers | |||||||||||||||
SOTICS 2016, The Sixth International Conference on Social Media Technologies, Communication, and Informatics
General page: http://www.iaria.org/conferences2016/SOTICS16.html Submission page: http://www.iaria.org/conferences2016/SubmitSOTICS16.html Event schedule: August 21 - 25, 2016 - Brussels, Belgium Contributions: - regular papers [in the proceedings, digital library] - short papers (work in progress) [in the proceedings, digital library] - ideas: two pages [in the proceedings, digital library] - extended abstracts: two pages [in the proceedings, digital library] - posters: two pages [in the proceedings, digital library] - posters: slide only [slide-deck posted at www.iaria.org] - presentations: slide only [slide-deck posted at www.iaria.org] - demos: two pages [posted at www.iaria.org] - doctoral forum submissions: [in the proceedings, digital library] Proposals for: - mini symposia: see http://www.iaria.org/symposium.html - workshops: see http://www.iaria.org/workshop.html - tutorials: [slide-deck posed on www.iaria.org] - panels: [slide-deck posed on www.iaria.org] Submission deadline: April 4, 2016 Sponsored by IARIA, www.iaria.org Extended versions of selected papers will be published in IARIA Journals: http://www.iariajournals.org Print proceedings will be available via Curran Associates, Inc.: http://www.proceedings.com/9769.html Articles will be archived in the free access ThinkMind Digital Library: http://www.thinkmind.org The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas. All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels. Before submission, please check and comply with the editorial rules: http://www.iaria.org/editorialrules.html SOTICS 2016 Topics (for topics and submission details: see CfP on the site) Call for Papers: http://www.iaria.org/conferences2016/CfPSOTICS16.html ============================================================ Social applications On-line entertainment; Games and citizens; Social networking and social software; Tagging and micro-blogging; Collaborative filtering and tagging; Social simulation (mobility, groupware, etc.); Very large social networks; Deep web social information; Blogs and mini-blogs; E-books Social media use and experiences Social media platforms, tools, and applications; Collaboration tools; Multi-user media-sharing platforms (ideo, images, audio, and text); Integrated multi-brand networking platforms (for friend/follow, organic groups, calendars/events, direct messaging, tagging, and activity feed); Agile social media platforms; Sharing tools (Facebook, Twitter, Yammer, YouTube, instant messaging, video conferencing, web meetings); Social media work flow tools; Collaborative culture; Learning experiences; Knowledge sharing Community services Technologies for building the social media channels; Blogs (private and corporate); Ratings and reviews; Referrals and sharing; Forums; User-created content management; Member profile management (photos, information preferences, linked channels, and privacy settings); Social networking via integrated multi-brand networking platforms; Cross-channel synchronization ( integration of the user experience across all in-house social media channels); API backbones; Spiders; Connectors Special services and technologies Mobile social media; Kids-oriented social media; youth-oriented social media; elderly-oriented social media; dedicated games; accessibility-oriented social media; Multi-sensor user interfaces (e.g., tactile, haptic, olfactory) Digital resource domains Enterprise social networks; Geo-social networks; Social networks; Digital computing; Digital health care; Digital mapping; Digital human faces; Digital libraries; Informatics environments; Micro-contribution by masses Social evaluation and metrics Social media analytics; Text analytics; Metric on quality of experience and satisfaction; Social mobility; Social interactions; Social learning; Social media; Social models; Mutual social credentials; Sentiment analysis Social mobility Social mobile networks with the Web 2.0; Mobile social architecture and services; Open service capabilities; Open exposure of telco capabilities; Open Web APIs, SOA and SDP; Interworking strategies; Mobile terminals as sources for User-generated content; Architecture and services for user-generated content; Auto-description and metadata synthesis for telecom-generated for user-generated content; Social mobile networks; User behavior profiling; Social connections (social graphs, contacts, etc); Services and architectures/solutions for social mobile services Mechanisms for social services Social media advertising and marketing; eSociety; Network growth and dynamics; Accessibility; Social education; Social opinion; Digital eco-systems; Ecology and social justice; eGovernments; Digital economy; eCommerce; Digital cities; Tourism; Democracy and social groups; Patent laws; Social tools; Web enterprises and services Challenges in social environments Computational thinking; Natural language processing; eImpact on children knowledge and abilities; Opinion and sentiment analysis; Computing and philosophy; Threats in social networks; Trusted computing; Reputation systems; Pervasive social computing; Real-time ubiquitous social semantic; Social creativity; Privacy preservation in social media; Social trust; Ethics; Legal aspects ------------------------ SOTICS 2016 Committee: http://www.iaria.org/conferences2016/ComSOTICS16.html |
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