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ACE 2011 : 8th International Conference on Advances in Computer Entertainment and Technology

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Conference Series : Advances in Computer Entertainment Technology
 
Link: http://img.di.fct.unl.pt/ace2011/calls.html
 
When Nov 8, 2011 - Nov 11, 2011
Where Lisbon, Portugal
Submission Deadline Jun 1, 2011
Categories    entertainment technology   physical computing   novel interfaces
 

Call For Papers

Now in it’s 8th edition, ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2011 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in a cool and stimulating environment.
ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future of the industry, going beyond its established paradigms.
Authors of selected papers will be asked to extend their submission for a Journal Publication in a special issue of ACM Computers in Entertainment.

Important dates:
The deadline for papers will be June 1, 2011. Deadlines for Posters, Creative Showcase, Interactive Art, Workshops, Panels, Tutorials, and Game Competition will be announced soon.

Topics
Papers, Posters, Creative Showcase, Interactive Art and the Workshops are open to original research in all areas related to interactive entertainment including, but not limited to:

Accessibility
Digital Entertainment
Learning and Children
Robotic Love and Affection
Aesthetics
Elderly Entertainment
Location-Based Entertainment
Smart Gadgets and Toys
Affective Computing
Empathy
Metaverse Worlds
Social Impact
Ambient Intelligence
Entertainment Design Theory
Social Networking
Animation Techniques
Experience Design
Mobile and Ubiquitous Entertainment
Sound and Music Design
Attentive Technologies
Funology
Multimodal Interaction
Special Effects
Augmented and Mixed Reality
Game Production
Museum Applications
Synesthetic Entertainment
Avatars and Virtual Community
Game Design
Game Programming
Digital Narratives and Interactive Storytelling
Tangible Interfaces
Cross-media Entertainment
Human-Robots Interaction
New Gaming Audiences
Usability and Playability
Cultural Computing
Interaction Design
Novel Interfaces
User-Centered Design
Digital Broadcasting/ Podcasting
Interactive Computer Graphics
Pervasive and Online Games
Virtual Reality
Digital Cinema
Interactive Theatre
Physical Computing
Visual Arts

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