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MIG 2013 : Motion in GamesConference Series : Motion in Games | |||||||||||||
Link: https://www.scss.tcd.ie/conferences/MIG2013/index.html | |||||||||||||
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Call For Papers | |||||||||||||
Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to games and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.
Confirmed Speakers Stelian Coros, Disney Research, Zurich Stephen Guy, University of Minnesota Mark Pauly, Ecole Polytechnique Federale de Lausanne (EPFL) Ben Sunshine-Hill, Havok Information Location: Trinity College Dublin, Ireland Dates: 7th - 9th November, 2013 Conference Chair: Rachel McDonnell (Trinity College Dublin) Program Chairs: Nathan Sturtevant (University of Denver), Victor Zordan (UC Riverside) |
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