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CIG / CEEC 2016 : Special Session on Computational Intelligence and Games at CEEC 2016 | |||||||||||||||
Link: http://ceec.uk/ceec16/special-sessions/cig/ | |||||||||||||||
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Call For Papers | |||||||||||||||
Games are an ideal domain to study Computational Intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such as board games. This special session aims at gathering not only leading researchers, but also young researchers as well as practitioners in this field who research applications of Computational Intelligence methods to computer games.
Researchers are hereby invited to submit a full paper (5-6 pages) detailing their research, or a short paper (max 4 pages) describing their work-in-progress. All submitted papers will be subject to peer reviewing by at least two reviewers for technical merit, significance and relevance to the topics. Further information is available from the CEEC 2016 website http://www.ceec.uk. Submission implies the willingness of at least one author per paper to register, attend the conference and present the paper. Proceedings will be published on IEEE Xplore. Authors of selected articles will be invited to submit an extended version to a Special Issue of the Computers journal (http://www.mdpi.com/journal/computers/special_issues/ceec_2016). This special session welcomes submissions on (but not limited to) the following topics: Learning in Games Neural-based Approaches for Games CI for Player Affective Modelling CI/AI-based Game Design Comparative Studries Non-deterministic Games Console and Video-Games Procedural Content Generation Player Satisfaction and Experience in Games Imperfect Information Games Game-based Benchmarking General Game Playing General Video Game Playing Augmented Reality Games Optimizing Gameplay Evolutionary Games Co-evolution in Games Fuzzy-based Approaches for Games Intelligent Interactive Narrative CI for Non-player Characters Player/Opponent Modelling in Games Multi-agent and Multi-strategy Learning Applications of Game Theory Character Development Evasion (Predator/Pray) Games Realistic Games for Simulation and Training Automatic Creation of Modules or Game Levels Board Games and Card Games Serious Games Games for Mobile Platforms |
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