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ACE 2014 : 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCEConference Series : Advances in Computer Entertainment Technology | |||||||||||||
Link: http://www.ace2014.info/ACE_2014/Participation.html | |||||||||||||
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Call For Papers | |||||||||||||
CALL FOR PARTICIPATION
ACE 2014 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE incorporating 9th International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA) Funchal, Madeira 11-14 November, 2014 www.ace2014.info ACE - the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing is inviting the submission of papers, posters, creative showcases and workshop proposals to its 11th conference to be held in Funchal, Madeira, 11-14 November, 2014. We solicit submissions on a broad range of topics, including, but not limited to: Technologies and Interactions * Virtual, augmented and mixed reality * Ubiquitous and mobile computing * Tangible, embedded, embodied and robotic interaction * Affective, intuitive and locative media * Smart gadgets and toys * Sensors, actuators and novel input and output technologies * Multimodal and full-body interaction Theoretical, Social and Cultural Issues * Ethics and values * Aesthetics and poetics * Game, play and media theories * Funology, enjoyment and experience * Cultural, social and psychological studies * Inclusivity and accessibility * Children, adolescents and Seniors Design and Evaluation * Participatory design * Usability and playability * Player and developer experience * Game and media evaluation techniques * Gamification Content Creation Environments Processes and Methods * Avatars and character expression * Animation * Game development engines and frameworks * Game production processes * Interaction design for games * Music and sound * Artificial Intelligence for games and media * Hacking and Tinkering Application Domains * Urban and location based games and media * Interactive art, dance and performances * Sports, fitness and exertion games * Education, learning and serious games * Broadcasting, podcasting and smart media * Soundscapes and musical expression * Interactive and digital storytelling * Museums and cultural heritage * Advertising and marketing * Pets, livestock and other life forms More detailed information can be found at http://www.ace2014.info |
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