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EURASIA GRAPHICS 2015 : International Conference on Computer Graphics, Animation and Gaming Technologies | |||||||||||||||
Link: http://www.eurasiagraphics.org/ | |||||||||||||||
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Call For Papers | |||||||||||||||
Publications:
All accepted regular papers will be published in the proceedings of the conference which will be available during the conference. It will be possible to publish the extended versions of the conference articles as a special issue of the Journal of Naval Science and Engineering (subject to peer-review) assuming that their aims and scope match to those of the journal. Posters: The posters should be printed on paper size A0 portrait (84.1cm x 118.9cm). Topics include (but are not limited to): Rendering Real-time rendering Global illumination, photo-realistic computer graphics Graphics hardware and hardware-related techniques (GPU) Non-photorealistic techniques Modeling and Animation Geometry modeling and advanced concepts Motion Control Motion Capture and Retargeting Crowd Animation Physics based Animation Behavioral Animation Facial Animation Images, processing and vision Computational photography Image-based computer graphics Image processing and computer vision Visualization Information visualization Scientific visualization Volume graphics Interaction Advanced interaction User interfaces, human-computer interaction Virtual environments / augmented reality / mixed reality Computer graphics for small/large displays Game Technologies Game Engine Architectures and Game Platforms Serious Games Game Testing and Experience Game Development Pipelines Artificial Intelligence and Physics for Games Sound and Music Design |
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