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GI 2015 : Graphics Interface | |||||||||||||||
Link: http://www.graphicsinterface.org/2015/index.html | |||||||||||||||
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Call For Papers | |||||||||||||||
Graphics Interface (GI) 2015, June 3-5, 2015, will be held in Halifax, Nova Scotia. This will be the 41th Graphics Interface conference. GI is the oldest continuously-scheduled conference in the field, attracting high-quality papers on recent advances in interactive systems, human-computer interaction, and graphics, from around the world. GI 2015 will be held in conjunction with the Computer and Robot Vision 2015 and Artificial Intelligence 2015 conferences. Registration will permit attendees to attend any keynote or talk in the three conferences, which will be scheduled in parallel tracks. The conference will also include an awards banquet and a posters and demos session.
Accepted papers will be archived in the ACM Digital Library. The Michael A. J. Sweeney Award will be awarded at the conference to the best student papers in graphics and HCI. All paper submissions are fully peer reviewed by at least two members of the program committee and two external reviewers. Papers have a maximum length of eight pages. If the contribution warrants it, a longer paper may be submitted; however, pages beyond eight are subject to page charges. Papers as short as four pages can be accepted. Graphics Interface 2015 will have joint sessions for the graphics and HCI tracks. Topics of interest at GI include, but are not restricted to the following: interaction techniques novel user interfaces quantitative and qualitative evaluations computer-supported collaborative work data and information visualization haptic and tangible interfaces assistive technologies ubiquitous computing usable security and privacy aesthetic design perception augmented reality real-time rendering image based techniques computational photography and imaging non-photo realistic rendering modelling for fabrication geometric modelling medical visualization scientific visualization physically based animation character animation fluid simulation virtual reality Authors must request that their submissions be handled by either the graphics or HCI sub-committee. In exceptional cases where significant overlap exists, a submission may be reviewed by members of both sub-committees. |
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