posted by user: RTNO1 || 4350 views || tracked by 4 users: [display]

Well-Being Games 2018 : CFP: Workshop on Well-Being Multimedia, Entertainment Computing and Games @ Edutainment 2018

FacebookTwitterLinkedInGoogle

Link: http://www.ice.ci.ritsumei.ac.jp/well-being-games2018.htm
 
When Jun 28, 2018 - Jun 30, 2018
Where Xian, China
Submission Deadline Feb 25, 2018
Notification Due Mar 20, 2018
Final Version Due Mar 30, 2018
Categories    well-being   multimedia   entertainment computing   games
 

Call For Papers

This workshop at Edutainment 2018 (http://edutainment2018.xaut.edu.cn/) is aimed at sharing latest progress, current challenges, and potential applications of multimedia, entertainment computing and games for promoting physical, mental, or social well-being. Topics for this workshop include, but are not limited to:

1. Entertainment Design

2. Multimedia, Virtual Reality and Augmented Reality

3. Artificial Intelligence

4. Applications, Platforms and Field Studies

5. Synergetic Effects of Edutainment and Well-Being

A breakout session will also be employed that enables workshop participants to engage in detailed discussion and exchange of ideas. It is expected that this workshop would draw a lot of attention, thus many audiences, from Edutainment 2018 participants because achieving and maintaining good health and wellbeing of users is an important factor for extracting the full potential of edutainment.

We would like to invite submissions of papers, each with a minimum of four pages, related to the aforementioned topics to disseminate the research at the workshop. Full papers up to eight pages or short papers of four pages should be submitted electronically for review via the EasyChair conference system (https://easychair.org/conferences/?conf=wellbeinggames2018). For format information and templates, please visit the Springer conference proceeding guidelines (http://www.springer.com/gb/computer-science/lncs/conference-proceedings-guidelines).

Accepted workshop papers will be published in the Edutainment 2018 Conference Proceedings as a Lecture Notes in Computer Science (LNCS) book (http://www.springer.com/gb/computer-science/lncs/), and best selected papers will be proposed for special issues in relevant Journals. A 20 minute oral presentation will be given for accepted full papers and a 15 minute oral presentation will be given to accepted short papers.

Related Resources

ICHW 2025   3rd International Conference on Happiness and Well-being
SPIE-Ei/Scopus-DMNLP 2025   2025 2nd International Conference on Data Mining and Natural Language Processing (DMNLP 2025)-EI Compendex&Scopus
EMGN 2025   the Emerging Materials Global Network Annual Meeting 2025
SPM 2025   12th International Conference on Signal, Image Processing and Multimedia
IDS 2025   International Conference for an Inclusive Digital Society
CoG 2025   IEEE Conference on Games
SIGL 2025   12th International Conference on Signal and Image Processing
ICT4AWE 2025   11th International Conference on Information and Communication Technologies for Ageing Well and e-Health
EI/Scopus-EIMT 2025   2025 4th International Conference on Educational Innovation and Multimedia Technology-EI/Scopus
Ei/Scopus-CVCM 2025   2025 6th International Conference on Computer Vision, Communications and Multimedia(CVCM 2025)