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INTETAIN 2016 : Intelligent Technologies for Interactive EntertainmentConference Series : Intelligent Technologies for Interactive Entertainment | |||||||||||||||
Link: http://www.intetain.org/2016/show/home | |||||||||||||||
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Call For Papers | |||||||||||||||
INTETAIN 2016
8th International Conference on Intelligent Technologies for Interactive Entertainment June 28-30, 2016 - Utrecht, The Netherlands http://www.intetain.org/2016 Scope Intelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The development of interactive entertainment applications therefore requires thorough knowledge from multiple research domains (computer graphics, human factors, signal processing, artificial intelligence, etc.). When successfully combined, novel interaction paradigms can impact the entertainment industry. The 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016) will address issues concerning relationships between human-computer interaction and entertainment. The objective of the conference is to attract state-of-art contributions that address the broad challenges faced in the development and use of interactive technologies to create entertainment content. The goal is to explore and discuss innovative studies, technologies and applications aimed at new interface paradigms. Keynote speakers The conference will feature keynote talks by prof. Elisabeth André (Augsburg University) and Dr. Mark Riedl (Georgia Tech). We will also have a more interactive talk by JobJorisenMarieke, the Oscar-nominated creators of animated shorts. Conference topics Topics of interest include, but are not limited to: - Game and interface design: tools & theories - Game characters: virtual, tele-presence & storytelling - Games-in-X: education, transport & public spaces - Gamification: principles and serious games - Human factors: emotion, immersion, skill & style - Human-X interaction: media, music, robot & animal - Intelligent environments: ambient, virtual & mixed reality - Interactive media: TV, social media, art & storytelling - Invasion of entertainment: mobile, guides & companions - Novel interfaces: affective, multimodal, bodily interaction - Novel sensors: techniques & case studies - Enabling technologies: agent technology & machine learning Submission The conference solicits original, high-quality papers discussing research including case studies and overview papers. Acceptance will be based on the quality, originality and significance of the contribution. Accepted papers will appear in the proceedings of the conference, published by Springer. We support two types of papers: (1) full papers (max. 10 pages) and short papers (max. 5 pages). Submission guidelines appear on the website. In addition, participants are encouraged to submit demo proposals. Important dates Deadline for submissions: February 19, 2016 Notification of acceptance: March 12, 2016 Upload of camera-ready: March 30, 2016 Conference: June 28-30, 2016 Organization General chair: John-Jules Meyer General co-chairs: Remco Veltkamp & Mehdi Dastani Program chair: Ronald Poppe Local chair: Arjan Egges Workshop chair: Dirk Heylen Demo chair: Roland Geraerts Publicity chair: Zerrin Yumak Sponsoring: Marieke Peeters Website: Coert van Gemeren Steering Committee Imrich Chlamtac: CREATE-NET, Italy Anton Nijholt: University of Twente, The Netherlands Antonio Camurri: Università di Genova, Italy |
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