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INTETAIN 2016 : Intelligent Technologies for Interactive Entertainment

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Conference Series : Intelligent Technologies for Interactive Entertainment
 
Link: http://www.intetain.org/2016/show/home
 
When Jun 28, 2016 - Jun 30, 2016
Where Utrecht, The Netherlands
Submission Deadline Mar 15, 2016
Notification Due Mar 24, 2016
Final Version Due Mar 30, 2016
Categories    entertainment   entertainment computing   games   human computer interaction
 

Call For Papers

INTETAIN 2016
8th International Conference on Intelligent Technologies for Interactive Entertainment
June 28-30, 2016 - Utrecht, The Netherlands
http://www.intetain.org/2016

Scope
Intelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The development of interactive entertainment applications therefore requires thorough knowledge from multiple research domains (computer graphics, human factors, signal processing, artificial intelligence, etc.). When successfully combined, novel interaction paradigms can impact the entertainment industry.

The 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016) will address issues concerning relationships between human-computer interaction and entertainment. The objective of the conference is to attract state-of-art contributions that address the broad challenges faced in the development and use of interactive technologies to create entertainment content. The goal is to explore and discuss innovative studies, technologies and applications aimed at new interface paradigms.

Keynote speakers
The conference will feature keynote talks by prof. Elisabeth André (Augsburg University) and Dr. Mark Riedl (Georgia Tech). We will also have a more interactive talk by JobJorisenMarieke, the Oscar-nominated creators of animated shorts.

Conference topics
Topics of interest include, but are not limited to:
- Game and interface design: tools & theories
- Game characters: virtual, tele-presence & storytelling
- Games-in-X: education, transport & public spaces
- Gamification: principles and serious games
- Human factors: emotion, immersion, skill & style
- Human-X interaction: media, music, robot & animal
- Intelligent environments: ambient, virtual & mixed reality
- Interactive media: TV, social media, art & storytelling
- Invasion of entertainment: mobile, guides & companions
- Novel interfaces: affective, multimodal, bodily interaction
- Novel sensors: techniques & case studies
- Enabling technologies: agent technology & machine learning

Submission
The conference solicits original, high-quality papers discussing research including case studies and overview papers. Acceptance will be based on the quality, originality and significance of the contribution. Accepted papers will appear in the proceedings of the conference, published by Springer. We support two types of papers: (1) full papers (max. 10 pages) and short papers (max. 5 pages). Submission guidelines appear on the website. In addition, participants are encouraged to submit demo proposals.

Important dates
Deadline for submissions: February 19, 2016
Notification of acceptance: March 12, 2016
Upload of camera-ready: March 30, 2016
Conference: June 28-30, 2016

Organization
General chair: John-Jules Meyer
General co-chairs: Remco Veltkamp & Mehdi Dastani
Program chair: Ronald Poppe
Local chair: Arjan Egges
Workshop chair: Dirk Heylen
Demo chair: Roland Geraerts
Publicity chair: Zerrin Yumak
Sponsoring: Marieke Peeters
Website: Coert van Gemeren

Steering Committee
Imrich Chlamtac: CREATE-NET, Italy
Anton Nijholt: University of Twente, The Netherlands
Antonio Camurri: Università di Genova, Italy

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