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GAMEON 2016 : The 17th annual Simulation and AI in Games ConferenceConference Series : GAME-ON Conference | |||||||||||||||
Link: http://www.eurosis.org/cms/?q=taxonomy/term/381 | |||||||||||||||
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Call For Papers | |||||||||||||||
FIRST CALL FOR PAPERS
GAMEON'2016 The 17th annual Simulation and AI in Games Conference Universidade Nova de Lisboa Faculdade de Ciencias Sociais e Humanas -FCSH/NOVA Lisbon, Portugal September 13-15, 2016 Games Development Methodology Game Theory/Multi-Agent Systems Gamification and Social Game Mechanics Artificial Intelligence Learning and Adaptation Intelligent/Knowledgeable Agents Collaboration & Multi-agent Systems Opponent Modelling Physics and Simulation/Graphical Simulation 3D Scalability Facial, Avatar, NPC, 3D in Game Animation AI and Simulation Tools for games design Game Design Rendering Techniques Voice Interaction Cognitive Psychology Affective Computing and Emotional Gaming Artistic input to game and character design Storytelling and Natural Language Processing Online Gaming - Security Issues in Online Gaming MMOG's Serious gaming Wargaming Aerospace Simulations, Board Games etc.... Games for training Games Applications in education, Government, health, Corporate... Games Consoles Games Console Design Mobile Gaming and VR Gaming Perceptual User Interfaces for Games Poster Session Student Session Tutorials Exhibition Organised by The European Technology Institute Sponsored by EUROSIS For latest information see: www.eurosis.org or http://www.eurosis.org/cms/?q=taxonomy/term/381 Conference Aim The aim of the 17th annual European GAMEON® Conference (GAMEON®'2016) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants. Companies will also have the opportunity to seek new talent at this unique event. KEYNOTES The first keynote is already announced: Games with Morality Luis Moniz Pereira,Universidade Nova de Lisboa and Miguel Calejo, InterProlog Consulting more to follow More info on: http://www.eurosis.org/cms/index.php?q=node/3374 TUTORIALS Tutorials can be proposed in the following three categories: * T1- Introductory Tutorials * T2- State of the Art Tutorials * T3- Software and Modelware Tutorials Tutorial proposals should be emailed to Philippe.Geril@eurosis.org, by indicating the type of tutorial you would like to suggest. (T1, T2 or T3) before APRIL 1, 2016. A confirmation email will be sent to verify that the proposal was received. All submissions will be peer reviewed by at least three members of the International Program Committee. Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated. Contributions to the technical program are solicited in the following general areas; Conference Themes The conference will cover five core tracks and a number of peripheral tracks Core Tracks - Game Development Methodology - Game Theory - Multi-Agent Systems - Gamification and Social Game Mechanics - Artificial Intelligence - Physics and Simulation Peripheral Tracks - 3-D Scalability - Facial Animation - Skeletal Animation and Fully-Scaled Rendering - 3-D In-Game Animation - Modelling of virtual worlds - AI and Simulation Tools - Design - Rendering - On-line Gaming and and online-gaming security - Voice Interaction - Cognitive Psychology - Affective Computing and Emotional Gaming - Artistic Input - Storytelling - Game Analysis - Applications Wargaming methodology and techniques applied to strategic game design using Campaign managers, character generators, terrain generators. Multiplayer wargaming and Web Wargaming Serious Games applications Aerospace Simulations, Board Games etc... Games for training Games Console Design Gaming with Robots - Handheld Gaming Devices - Mobile Gaming and VR Gaming - Perceptual User Interfaces for Games For more info and details see: http://www.eurosis.org/cms/index.php?q=node/3383 WORKSHOPS Workshops on gaming, AI, simulation or software topics can be proposed by April 1st, 2016. POSTER SESSION The poster session only features work in progress. Next to the actual poster presentation, these submissions also feature as short papers in the Proceedings. STUDENTS SESSION This session is for students who want to present their work in progress or part of their doctoral thesis as a paper. Student papers are denoted by the fact that only the name of the student appears on the paper as an author. They are published as short papers in the Proceedings. DIVERSE ACTIVITIES For demonstrations, tutorials or video sessions, please contact EUROSIS. Partners for projects session(s) will be organised by EUROSIS to give potential project teams or individuals the opportunity to present their research in order to link up with fellow researchers for future research projects. Those wishing to participate in this session need to send a proposal to EUROSIS. EXHIBITION A special exhibition will be held during the conference focused on gaming applications. For more information please contact EUROSIS for further details. Email: Philippe.Geril@eurosis.org DEADLINES AND REQUIREMENTS Send all submissions in an ELECTRONIC FORM ONLY in (zipped) Microsoft Word format, or PDF format (preferred format) indicating the designated track and type of submission (full paper or an extended abstract) to the EUROSIS (Philippe.Geril@eurosis.org). Please provide your name, affiliation, full mailing address, telephone / fax number and Email address on all submissions as well. For submissions please put in the subject of your Email the following indications: GAMEON'2016 and designated track or USE THE ONLINE SUBMISSION FORM by the required deadlines (see below) https://www.eurosis.org/cms/index.php?q=node/3382 Only original papers, which have not been published elsewhere, will be accepted for publication Journal Publication and indexing Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here. All GAMEON Proceedings are submitted to ISI-Thomson Reuters and IET, SCOPUS and Elsevier Engineering Village for referencing. They are also referenced under DBLP Quality Control In order to ensure the quality of the proceedings, Thomson-Reuters ISI and IET will receive the listing of the actually presented papers, next to the copies of the Proceedings. REGISTRATION FEES Registration Fees Author EUROSIS members Other Participants Pre-registration before July 30, 2016 € 505 € 505 € 560 Registration after July 30, 2016 Pre-registration required € 550 € 560 STUDENT REGISTRATION FEES Registration Fees Author EUROSIS members Other Participants Pre-registration before July 30, 2016 € 380 € 380 € 415 Registration after July 30, 2016 Pre-registration required € 395 € 435 The registration fee includes one copy of the Conference Proceedings, conference materials, coffee and tea during the breaks, all lunches and a conference dinner. PAPER SUBMISSION TYPES FULL PAPER (5 to 8 pages including abstract, conclusions, diagrams, references) During review, the submitted full papers can be accepted as a regular 5 page paper. If excellent, full papers can be accepted by the program committee as an extended (8-page) paper. Each submission will be reviewed by at least three members of the GAMEON'2016 International Program Committee. EXTENDED ABSTRACT (at least five pages) Participants may also submit a 5 page extended abstract for a regular (5 pages) or short (3-4 pages) paper or poster, which will be reviewed by the International Program Committee. All accepted papers will be published in the GAMEON'2016 Conference Proceedings. ONE AND TWO PAGE ABSTRACTS ARE NOT ACCEPTED. CORRESPONDENCE ADDRESS Philippe Geril EUROSIS-ETI European Simulation Office Greenbridge NV Ghent University Campus Ostend Wetenschapspark 1 Plassendale 1 B-8400 Ostend Belgium Tel: OO32.59.255330 Fax: OO32.59.255339 Email: philippe.geril@eurosis.org OUTSTANDING PAPER AWARD The 2016 GAMEON Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible for the Outstanding Paper Award. The free registration is valid for 2 years after the event LANGUAGE The official conference language for all papers and presentations is English IMPORTANT DEADLINES EARLY BIRD SUBMISSION DEADLINE: APRIL 30TH, 2016 SUBMISSION DEADLINE: MAY 15TH, 2016 LATE SUBMISSION DEADLINE: JUNE 5TH, 2016 NOTIFICATION OF ACCEPTANCE OR REJECTION: JUNE 25TH, 2016 Authors provide camera-ready manuscript: JULY 30TH, 2016 Conference at the Universidade Nova de Lisboa Faculdade de Ciencias Sociais e Humanas -FCSH/NOVA, SEPTEMBER 13-15, 2016 VENUE The conference will be held at the Universidade Nova de Lisboa Faculdade de Ciencias Sociais e Humanas -FCSH/NOVA Lisbon, Portugal http://fcsh.unl.pt/?set_language=en Venue Info: http://www.eurosis.org/cms/index.php?q=node/3386 Hotel info: (under construction) http://www.eurosis.org/cms/index.php?q=node/3380 REPLY CARD First Name: Surname: Occupation and/or Title: Affiliation: Mailing Address Zip code: City: Country. Telephone: Fax: E-Mail: Yes, I intend to attend the GAMEON 2016: [ ] Presenting a paper, by submitting a full paper [ ] Presenting a short paper (by submitting an extended abstract) [ ] Participating in the industrial program [ ] Organizing a vendor session [ ] Proposing a panel discussion (please mention names of panellists) [ ] Contributing to the exhibition [ ] Without presenting a paper The provisional title of my paper / exhibited tool is: With the following highlights: The paper belongs to the category (please tick only one): [ ] Games Development Methodology [ ] Game Theory/Multi-Agent Systems [ ] Gamification and Social Game Mechanics [ ] Artificial Intelligence [ ] Learning and Adaptation [ ] Intelligent/Knowledgeable Agents [ ] Collaboration & Multi-agent Systems [ ] Opponent Modelling [ ] Physics and Simulation/Graphical Simulation [ ] 3D Scalability [ ] Facial, Avatar, NPC, 3D in Game Animation [ ] AI and Simulation Tools for games design [ ] Game Design [ ] Rendering Techniques [ ] Voice Interaction [ ] Cognitive Psychology [ ] Affective Computing and Emotional Gaming [ ] Artistic input to game and character design [ ] Storytelling and Natural Language Processing [ ] Online Gaming - Security Issues in Online Gaming [ ] MMOG's [ ] Serious gaming [ ] Wargaming Aerospace Simulations, Board Games etc.... [ ] Games for training [ ] Games Applications in education, Government, health, Corporate... [ ] Games Consoles [ ] Games Console Design [ ] Mobile Gaming and VR Gaming [ ] Perceptual User Interfaces for Games [ ] DAE - Applied Game Technology Workshop [ ] Poster Session [ ] Student Session [ ] Tutorials [ ] Exhibition Other colleague(s) interested in the topics of the conference is/are: Name: Address: Name: Address: Please send or fax this card immediately to: Philippe Geril, EUROSIS-ETI EUROSIS-ETI European Simulation Office Greenbridge NV Ghent University Campus Ostend Wetenschapspark 1 Plassendale 1 B-8400 Ostend Belgium Tel: OO32.59.255330 Fax: OO32.59.255339 |
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