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SOTICS 2012 : The Second International Conference on Social Eco-Informatic | |||||||||||||||
Link: http://www.iaria.org/conferences2012/SOTICS12.html | |||||||||||||||
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Call For Papers | |||||||||||||||
All tracks/topics are open to both research and industry contributions. Tracks can be in
Digital resource domains Social networks; Digital computing; Digital health care; Digital mapping; Digital human faces; Digital libraries; Eco-informatics; Micro-contribution by masses Social evaluation and metrics Metric on quality of experience and satisfaction; Social mobility; Social interactions; Social learning; Social media; Social models; Mutual social credentials Social applications On-line entertainment; Games and citizens; Social networking and social software; Tagging and micro-blogging; Collaborative filtering and tagging; Social simulation (mobility, groupware, etc.); Very large social networks; Deep web social information; Blogs and mini-blogs; E-books Social mobility Social mobile networks with the Web 2.0; Mobile social architecture and services; Open service capabilities; Open exposure of telco capabilities; Open Web APIs, SOA and SDP; Interworking strategies; Mobile terminals as sources for User-generated content; Architecture and services for user-generated content; Auto-description and metadata synthesis for telecom-generated for user-generated content; Social mobile networks; User behavior profiling; Social connections (social graphs, contacts, etc); Services and architectures/solutions for social mobile services Mechanisms for social services eSociety; Accessibility; Social education; Social opinion; Digital eco-systems; Ecology and social justice; eGovernments; Digital economy; eCommerce; Digital cities; Tourism; Democracy and social groups; Patent laws; Social tools; Web enterprises and services Challenges in social environments Computational thinking; Natural language processing; eImpact on children knowledge and abilities; Opinion and sentiment analysis; Computing and philosophy; Threats in social networks; Trusted computing; Reputation systems; Pervasive social computing; Real-time ubiquitous social semantic; Social creativity; Social trust; Ethics |
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