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AI-games 2016 : AISB 2016 - AI & GAMES Symposium | |||||||||||
Link: https://sites.google.com/site/aisbgames/call-for-papers | |||||||||||
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Call For Papers | |||||||||||
Second Call for Papers: AISB 2016 - AI & GAMES Symposium
University of Sheffield, ENGLAND, UK. 4th April 2016. Deadline for submissions -- extended to -- :- Monday 25 January, 2016 The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games. It focuses on the application of artificial intelligence or intelligent-like techniques, frameworks and theories to the creation of interactive engaging intelligent games. See :- https://sites.google.com/site/aisbgames/ It will address the following areas of research and practice: - The use of AI techniques (planning, learning, evolution etc.) in games and the game design process. - The design and engineering of AI components in commercial games - AI for serious games and gamification - Automatic or semi-automatic procedural content generation - Intelligent or adaptive player interaction - AI for player analytics and modelling player behaviour or experience - Agent pathfinding and decision-making in games - Using games or simulations as a platform for building intelligent agents - Environmental simulations for games - Interactive narrative generation - Intelligent Narrative Technologies - Player perceptions of game AI - Experimental AI & Games - Papers connecting games to all areas of computational intelligence and traditional AI are considered. AI & Games aims to act a meeting and network point for researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: - AI, machine learning, planning, - narrative, education and training, multimedia, - game design and development, game interaction design, characters design, - interaction design and evaluation for children, adults - and any other relevant area. We seek papers, to be submitted first as extended abstracts (up to 4 pages), as well as proposals for demonstrations, tutorials, and posters. *** SUBMISSION DEADLINE --- 25th January 2016 *** Upload submissions to :- https://easychair.org/conferences/?conf=aigames16 Symposium Chairs: Daniela Romano, Computing, Edge Hill University, UK David Moffat, Department of Computing, Glasgow Caledonian University, UK |
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